STEP 56 OF 67 · YOU ARE THE AUDIO DESIGNER

Add sound effects and ambience

Footsteps per surface, weapons, impacts, vehicles, crowd murmur in each language, wildlife, wind and rain.

How to do it

  1. Use licensed libraries.
  2. Generate anything missing with AI sound tools.
  3. Record each in the asset list.
How AI speeds this up

AI sound generation fills gaps in licensed libraries.

Example from a sample game

Ashfall: footsteps on basalt, ash and glass sand; Veyl market murmur.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Foley
Everyday sound effects like footsteps, cloth rustle and objects being handled.
Ambience
The background sound of a place: wind, distant crowds, birds, machinery.
Do step 56 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 57 opens.

Start free