STEP 56 OF 67 · YOU ARE THE AUDIO DESIGNER
Add sound effects and ambience
Footsteps per surface, weapons, impacts, vehicles, crowd murmur in each language, wildlife, wind and rain.
How to do it
- Use licensed libraries.
- Generate anything missing with AI sound tools.
- Record each in the asset list.
How AI speeds this up
AI sound generation fills gaps in licensed libraries.
Example from a sample game
Ashfall: footsteps on basalt, ash and glass sand; Veyl market murmur.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itFootsteps change by surface
- You confirm itWeapons, impacts, crowds and weather have sound
Words to know
- Foley
- Everyday sound effects like footsteps, cloth rustle and objects being handled.
- Ambience
- The background sound of a place: wind, distant crowds, birds, machinery.
Do step 56 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 57 opens.