STEP 58 OF 67 · YOU ARE THE GAMEPLAY PROGRAMMER

Build the interface and save system

Main menu, pause, health, objectives, settings and quit. Save checkpoints, objectives, equipment and settings, and test quitting mid-save and missing save files.

How to do it

  1. Build the menus and HUD.
  2. Save and load everything the player expects.
  3. Test quitting mid-save and a deleted save file.
How AI speeds this up

Ask Duke to design the SaveGame structure for your systems.

Example from a sample game

Ashfall: 3 save slots, autosave at campfires.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

HUD
Heads-up display: health, ammo, objectives and minimap drawn over the game.
Save game
The stored progress of a player: checkpoints, items, settings.
Do step 58 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 59 opens.

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