STEP 47 OF 67 · YOU ARE THE NPC AND AI DESIGNER
Run crowds at scale
Mass AI simulates thousands of people. Nearby people are fully animated; distant ones become cheaper animated meshes.
How to do it
- Set up Mass Crowd with your variants.
- Set the distance where people switch to cheaper versions.
- Unreal 5.8's MetaHuman Collections targets thousands of characters on high-end PCs.
How AI speeds this up
Ask Duke for a starting crowd budget for your target PC.
Example from a sample game
Ashfall: 1,200 people in Cinder Flats at 60 fps.
Before you move on
In Duke Forger, this step's gate checks:
- You upload proofScreenshot of the crowd with the frame rate visible
Words to know
- Mass AI
- Unreal's system for simulating thousands of characters, cars or creatures efficiently.
- Crowd
- Many NPCs simulated together as a group so thousands can exist at once.
- LOD
- Level of detail: simpler versions of a model used when it is far away, so the game runs faster.
Do step 47 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 48 opens.