STEP 54 OF 67 · YOU ARE THE AUDIO DESIGNER

Score by situation

Separate tracks or layers for exploring, tension, combat and story moments, plus a theme per region and culture.

How to do it

  1. List the situations and regions.
  2. Make or buy a track or layer for each.
How AI speeds this up

Generate variations of a theme for each situation.

Example from a sample game

Ashfall: Ember Gate theme in explore, tension and combat layers.

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Adaptive music
Music that changes with what is happening in the game, rising into combat and calming down after.
Do step 54 on your own game

Included in Creator, Academy and Studio. Duke drafts it with you and checks it before step 55 opens.

Start free