STEP 30 OF 67 · YOU ARE THE ANIMATOR
Create or obtain the animations
At minimum: idle, walk, run, jump, land, attack, dodge, hit reaction and death. Capture yourself, buy motion, or keyframe with AI help, then retarget onto your skeleton.
How to do it
- Capture: MetaHuman Animator turns one camera's video into animation in Unreal 5.8.
- Buy: Reallusion ActorCore or marketplace motion packs.
- Polish or keyframe: Cascadeur's AutoPosing.
- Retarget anything else with Unreal's IK Retargeter.
How AI speeds this up
Duke can also auto-rig and animate generated characters through Meshy for background cast.
Example from a sample game
Ashfall: idle and attacks captured on a phone, locomotion from ActorCore, dodge polished in Cascadeur.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itIdle, walk, run, jump, land, attack, dodge, hit reaction and death exist
- You confirm itAll play on your character's skeleton
Words to know
- Retargeting
- Moving an animation from one skeleton to another so it plays on your character.
- Motion capture
- Recording a real person's movement and turning it into animation.
- Keyframe
- A pose an animator sets at a moment in time; the software fills in the motion between keyframes.
Do step 30 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 31 opens.