STEP 31 OF 67 · YOU ARE THE ANIMATOR
Give the face a performance
Record facial capture for story scenes. For the thousands of NPC lines that come later, use audio-driven lip sync instead of capturing each one.
How to do it
- Capture story scenes with MetaHuman Animator.
- Set up audio-driven lip sync for everything else.
How AI speeds this up
Audio-driven lip sync animates a face from a voice line automatically.
Example from a sample game
Ashfall: 4 story scenes captured; all barks lip-synced from audio.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itStory scenes have facial capture
- You confirm itAudio-driven lip sync works on a test line
Words to know
- Facial capture
- Recording a real person's face with a camera and turning it into facial animation.
- Lip sync
- Moving a character's mouth to match spoken audio.
Do step 31 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 32 opens.