STEP 8 OF 67 · YOU ARE THE DIRECTOR AND DESIGNER

Make the asset list

Every model, animation, texture, sound and music track the first mission needs. For each one: make, buy or generate, where it comes from, and its license.

How to do it

  1. Add every asset the first mission needs.
  2. Choose make, buy or generate for each.
  3. Record the source and the license, so you never ship something you cannot legally use.
How AI speeds this up

Duke generates the list from your mission and tracks each asset's status and license.

Example from a sample game

Ashfall: 34 assets. Kaia (make: CC5), sentry (make: CC5 morph), short sword (buy: Fab), lava rock surfaces (Megascans), combat music (generate: Suno Pro).

Before you move on

In Duke Forger, this step's gate checks:

Words to know

Asset
Anything the game uses that is not code: a model, animation, texture, sound or music track.
License
Permission to use something you did not make, with rules about how. Keep every license file.
Do step 8 on your own game

Free: Phase 1 is included on every plan. Duke drafts it with you and checks it before step 9 opens.

Start free