STEP 27 OF 67 · YOU ARE THE TECHNICAL ARTIST
Make the surface detail
Every custom piece needs UVs (a flat layout for its textures), texture maps and materials for skin, cloth, leather and metal. Fine sculpted detail is baked into normal maps.
How to do it
- Unwrap UVs in Blender.
- Bake detail from a high-detail copy into normal and displacement maps.
- Build materials for each surface type.
How AI speeds this up
Ask Duke to write Blender bake scripts and material setup scripts for you.
Example from a sample game
Ashfall: cloak 4K textures, stitching baked from a 2-million-polygon sculpt.
Before you move on
In Duke Forger, this step's gate checks:
- You confirm itEvery custom piece has UVs, textures and materials
- You confirm itFine detail is baked into normal maps
Words to know
- UVs
- A flat layout of a 3D model's surface that says where each part of a texture goes.
- Normal map
- A texture that fakes small bumps and detail on a surface without adding polygons.
- Material
- Instructions that tell the engine how a surface looks under light: skin, cloth, metal, wet stone.
- Texture
- An image wrapped onto a model to give it color and surface detail.
Do step 27 on your own game
Start freeIncluded in Creator, Academy and Studio. Duke drafts it with you and checks it before step 28 opens.